/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
*/

// Created on 02.01.2004 by RST.
// $Id: miptex_t.java,v 1.1.1.1 2004/07/07 19:59:34 hzi Exp $
using System;
using Suake2.UI;
namespace Suake2.UI.qcommon
{
	// import jake2.client.*;
	// import jake2.game.*;
	// import jake2.qcommon.*;
	// import jake2.render.*;
	// import jake2.server.*;
	
	public class miptex_t
	{
		public miptex_t()
		{
			InitBlock();
		}
		private void  InitBlock()
		{
			offsets = new int[Defines.MIPLEVELS];
		}
		//char		name[32];
		internal System.String name = "";
		
		internal int width, height;
		
		//unsigned	offsets[MIPLEVELS];		// four mip maps stored
		//UPGRADE_NOTE: The initialization of  'offsets' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal int[] offsets; // four mip maps stored
		
		//char		animname[32];			// next frame in animation chain
		internal System.String animframe = "";
		
		internal int flags;
		internal int contents;
		internal int value_Renamed;
	}
}